
All the while, the "enrage" command is available. He walks up to the facility, makes it in to see the recruiter, who starts talking to him. The example that sticks out in my mind is when Cahal is supposed to pose as a new recruit for Endron's security forces to infiltrate one of their bases. What makes this weird (and hilarious) is that Cahal can trigger his imposing werewolf form at practically any time, even during missions where stealth is supposedly required - even in mid-conversation. At times, it can be really satisfying - immensely satisfying - but it also slaps a neon sign on the game's tenuous stealth/action balance. He can also "enrage," which triggers his much larger, traditional werewolf form that comes complete with two different fighting stances and a wealth of different moves that can tear apart droves of hapless enemies or send them flying across the screen as you leave Jackson Pollock-like blood splatter all over the walls and floors. He can turn into a wolf at any time for speed, stealth and maneuverability, especially through networks of conveniently open-air ventilation systems that are in every Endron facility. Cahal has a wealth of abilities at his disposal. If you can get past how Earthblood moves, there are some very interesting moments to be found within the gameplay, which struggles with trying to measure an emphasis on stealth versus balls-out slaughtering monster action with aggro metal playing in the background. The story eventually branches out beyond simple eco-fighting into Endron's strange science experiments, the Wyrm's growing influence and where Cahal and his wolf-tribe fit in. Much of the game is Cahal making life hell for Endron, blowing things up and infiltrating its facilities, most of which are comically within short running distance of Cahal and his entire tribe in the forest. There's even a really evil CEO who looks like he should just laugh like Skeletor to complete his whole vibe. Yes, as in "Enron" with a D wedged in the middle. The Big Bad in this game is, of course, an apparently all-powerful company that's injuring the Earth, and its name is Endron. It's probably worth noting that I had a hard time investing in the story. She legitimately looks like a grown-ass person, just child height. The unintentional comedy chuckle I mentioned earlier is in the prologue, when you meet Cahal's child-age daughter. The voice-synching with characters' lips feels way off, and in terms of the voices, almost everyone sounds bored or dry.

Sometimes during conversation, the characters have mechanical, random gesturing that might remind people of animatronics at Disneyworld. I played this on the PS5, and it is almost disturbing how dated, flat and stiff the characters look and feel when they are talking to each other, as if they are still in the early design phase. Have you ever watched one of those house-hunting or fixer-upper shows where the couple walks into a room with some funky-colored flooring or wall hooks designed to look like fingers and somebody says, "Oh, wow," almost in disbelief? That's what happened when I started to see the game in action. This all seems like potentially solid fun until you set your eyes on the gameplay, cinema screens and interactions between characters. The Wyrm is also apparently winning, as the Earth is being torn up by evil corporate machinations, which leads us into the knowledge that Cahal and the rest of his wolf tribe act as a special kind of eco-warrior strike squad. The Wyrm is the most dangerous, according to the game, as its sole purpose is destruction. Gaia, for its part, is in the middle of a delicate balance among three forces: the Wyld, the Weaver and the Wyrm. However, the lore behind Cahal is kind of cool: He's part of a special tribe of people called the Garou, who can turn into werewolves (and normal-size wolves) and serve as the guardians of the Earth, which they call Gaia.

The good guy in this case is the extremely generic Cahal, who another writer gloriously described as "dollar-store Kratos," and I can't think of a more apt description of the bald, bearded protagonist.
